Skull & Shackles

Sailing, sailing over the bounding main

Downtime Itinerary

Quartermaster’s Log
After leaving Mancatcher Cove

Day 1: Dropped Lanthus at Tidewater Rock. Much ribbing from the crew. Or there would have been had the deckhands not been terrified.
Day 2 and 3: Sailing to Rickety Squibbs. Pondering ways to further Wyk’s suspicions about me. I think he’s getting too complacent.
Day 4: Lots of gesticulating from Wyk and Clive with Rickety involving the new figurehead, Besmara’s Bones. Meanwhile, I think I made more headway with the man by handing him a sack full of jewels and coins to repay his loan. Nonetheless, the figurehead was attached by the time I returned from restocking our supplies and selling what goods I could here.
Day 5 and 6: Made better time coming back from Rickety’s. Not sure if they did something else to the ship or not. Probably should have paid more attention to whatever Clive was doing with his hammer and that crewman he enjoys tormenting, but I had other concerns. We made it into Tidewater Rock in the evening. Leaving with the morning tide.
Day 7, 8, 9, and 10: Sailing, sailing over the bounding main, for many a stormy wind shall blow ‘ere Lanthus comes home again!
Day 11: We sailed into Crown’s End this morning. It was better than when we destroyed the ghost ship. With that figurehead on the prow, our ship’s name preceded me in every tavern I visited.
Day 12: Townspeople less interested in my stories. Helped Captain sell proceeds instead. Clive is doing something with the ship. I don’t do manual labor. The weaponry was moving around, so I decided to avoid both Clive and Wyk for good measure.
Day 13: Bored helping Captain and Wyk. Going to explore.
Day 14, 15, and 16: …I don’t want to talk about it…
Day 17: Captain and Wyk think they can finish selling the plunder today. Spent day making sure other officers were ready to leave first thing tomorrow. I don’t think they appreciated my fervor.

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