Skull & Shackles

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Hot Off the Press (Gang)
Yo Ho Yo Ho, a Pirate's Life For Me

Ah, the rum was good. Not too watered down, and no poison I could taste. With no one waiting for me and no one looking for me, I wasn’t in a hurry to go anywhere. Yet, there I was racing toward the seas (metaphorically anyway). The music was okay. The company wasn’t too bad. Best of all, the rum was free. Well, not really, but it seemed like it at the time.

As the rum overpowered me, in a single moment of clarity, I realized the gravity of the situation. I knew the rum came with a cost. I knew then that I had just chosen a career. Well, that solved my dilemma of what to do next. I knew it was the pirate’s life for me. Or, was that just the lyric that was playing as I passed out. Either way, it was the truth.

Master Scourge and Mr. Plug somehow decided that the strangers around me were my friends. My fate became tied to theirs. I first thought Clive was mute, but later I realized he just is stubborn. Perhaps we can channel that stubbornness one of these days. Wyk, the Goblin, is, well, a Goblin. My Master had some Goblin visitors once. They prepared one of their own for dinner on the first night. I was glad to not be invited to that meal. I need to keep Wyk close to me. He can be a clever tool, and he makes me laugh. The arcane Mira is a bit of a mystery. She is uses a sword and arcane magics. She is smart, but a bit brash. She won one of the most dangerous and difficult jobs as a rigger. She must love danger. My Master beat that tendency out of me long ago. Perhaps she had a nicer teacher than I did.

I “lucked out” and am the cook’s aid. Cooking for 50 people is time consuming, but manageable. Some days I finish early and can go and try to get to know the crew. Some will never give me the time of day, but others have “warmed up” nicely.

I hope the crew sees our deeds and appreciates our contributions. Slaying six dire rats is nothing to “shake a stick at”. Even the Captain has recognized that the 4 of us have value. How could he not after we dispatched 2 reefclaws. I am hoping to get ahold of the poison sacs for later use. Perhaps Fish-Guts will help me salvage them.

The time is not to be bold. Not yet. But, one of these days soon, I can feel it, we will rise in position on this ship. The alternative is to die and I won’t do that without a fight.

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Fresh sea air

Mira Roberts

She knew better than to drink the night away. Really. Intellectually, she knew what that much alcohol did to the body, knew what happened in these islands to the fools who forgot. Fools like her, apparently. As she sat repairing the ropes after their adventure with the rats, her eyes strayed over the vast sea stretched out as far as the eye could see. Honestly, she didn’t feel that badly about the way things had turned out. This way, she didn’t have to bargain for passage and a position on another ship. The only problem now was a lack of control over their destination, but she knew how to bide her time… Well, sort of. She knew she would have to bide her time a little longer, do what was asked of her without question for awhile longer. But not much longer. Even she could feel the undercurrents on the ship, the discontent. If the people she’d met so far could take advantage of the situation, she would be able to strengthen their position. So long as no one asked her to judge the right moment, anyway.

((Short, I know, but better than nothing.))

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No Ill Will

The greenish-quartermaster handed Clive back his boarding axes, upon which he took them by name, “There’s Tim…. and here’s Tiny, roight, notice the stunted haft?” He ran his thumb along it with a scowl. “Thanks for giving me back what’s moine, I suppose, maybe thanks for not banging the little bastards up…” He walked away without waiting for a response, insecure in the extension of his gratitude, as if he had unwillingly given up his skivvies. He was trying, he was. He knew his plank was thin at this point.

Today was boarding training day. Wasn’t something he hadn’t done before, but boy, had it been a while… He’d got fat, soft on shore. This kick in the ass was a long time coming, and he knew that his urge to get back out onto the sea was inevitable at some point… unfortunate as it was for anyone with him. As he stepped out onto the deck, thumbing the sharp point of Tim, he looked at the strong fellow, who stood among his possee… Phips… Was that mouthy little shitwit’s name again? Phelps? Fops?

Didn’t matter what his name was. He was a dead man walking, he just didn’t know it yet. Clive flashed him a toothy, sinister grin as he rubbed the sharp end of Tim, one that could not be mistaken for anything else then a silent vendetta.

“Toime will come, and when it does… No Ill will. Just has to be done.”

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Slavery Not Priracy
We'll be right back with that water...

Look, the Wormwood wasn’t great, but we were starting to gather allies. Pretty soon, we’d be settled into the routine and grow our position on the ship. Well, that was my plan anyway.

Things all changed after our first act of piracy. We just had to go and capture a ship. Scourge and Plugg just had to have delusions of stealing the ship rather than selling it in Port Peril. Sour age and Plugg just had to be complete… completely unreasonable and treat me and the group I am stuck with as slaves rather than crew. I think they see that in time I would make a better captain than they could ever hope to be.

You see, standing at the wheel during the take-over of our prize, I realized that being a captain of a ship suits me. The spirits will be my advisors and the crew extensions of my hands… Well, anyway, more of that later. Let me get on with my original point.

If we weren’t attacked by some sort of water goblins during the storm, I am not sure I would have put up with the slave like conditions for much longer. Scourage and Plugg are such expert navigators that they landed us on a reef or sand bar or some such.

If Scourage and Plugg weren’t complete… completely unreasonable, I would have simply created water rather than heading off in search of fresh water. But, they are, so I didn’t.

Let’s see what I come back with, if I come back at all. Oh, perhaps they will come on shore and we can settle our issues while being true to Besmara’s code. I can’t wait.

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Sailing, sailing over the bounding main
Downtime Itinerary

Quartermaster’s Log
After leaving Mancatcher Cove

Day 1: Dropped Lanthus at Tidewater Rock. Much ribbing from the crew. Or there would have been had the deckhands not been terrified.
Day 2 and 3: Sailing to Rickety Squibbs. Pondering ways to further Wyk’s suspicions about me. I think he’s getting too complacent.
Day 4: Lots of gesticulating from Wyk and Clive with Rickety involving the new figurehead, Besmara’s Bones. Meanwhile, I think I made more headway with the man by handing him a sack full of jewels and coins to repay his loan. Nonetheless, the figurehead was attached by the time I returned from restocking our supplies and selling what goods I could here.
Day 5 and 6: Made better time coming back from Rickety’s. Not sure if they did something else to the ship or not. Probably should have paid more attention to whatever Clive was doing with his hammer and that crewman he enjoys tormenting, but I had other concerns. We made it into Tidewater Rock in the evening. Leaving with the morning tide.
Day 7, 8, 9, and 10: Sailing, sailing over the bounding main, for many a stormy wind shall blow ‘ere Lanthus comes home again!
Day 11: We sailed into Crown’s End this morning. It was better than when we destroyed the ghost ship. With that figurehead on the prow, our ship’s name preceded me in every tavern I visited.
Day 12: Townspeople less interested in my stories. Helped Captain sell proceeds instead. Clive is doing something with the ship. I don’t do manual labor. The weaponry was moving around, so I decided to avoid both Clive and Wyk for good measure.
Day 13: Bored helping Captain and Wyk. Going to explore.
Day 14, 15, and 16: …I don’t want to talk about it…
Day 17: Captain and Wyk think they can finish selling the plunder today. Spent day making sure other officers were ready to leave first thing tomorrow. I don’t think they appreciated my fervor.

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